Sunday 4 March 2012

Impact on ‘mainstream’ application development

Game development is constantly requiring more advanced hardware, an example of this is the iPhone gyroscope shown below. The gyroscope allows the user to turn their body and the game to react and show from different angles as if you where inside the game and physically looking round. Game development is progressing rapidly as we are now starting to get 3D equipment in our homes for playing games on and using things such eyefinity to immerse ourselves in the game more.

iPhone 4 gyroscope example:
http://www.youtube.com/watch?v=GGzjnZsQc7M

3 comments:

  1. This is a poor example of meeting the criteria. I would discorage any student from using this source. The gyroscope has it's origins in non-gaming technology, and therefore is not an example of how gaming impacts mainstream application development.

    From:
    IT BTEC Teacher

    ReplyDelete
  2. It does demonstrate impacts on mainstream application development. The gyroscopes functions are in phones for other purposes as well as gaming. Gaming was utilising that hardware and API by extending the functionality of that hardware. Gyroscopes had very little use in gaming prior to mainstream phones including them. Aside from phone usage the earliest I can remember a gyroscope been used in gaming was the PS3 controller or SIXAXIS controller. Now they have moved on to be included in things such as the Wii controllers and VR headsets/controllers.

    Does that not demonstrate an impact on development? As they went from rarely used to now been included in some of the most advanced gaming hardware?

    Also shout out to anyone including this in their assignments. Chances are if this is still included in the course half of the work will still be outdated.

    ReplyDelete
  3. This is really on top of that a truly decent advertisment you honestly professional exploring because of. It will be far away from regularly now we have hazard to look into something. kis918

    ReplyDelete